

Faction questlines use a promotion system where new questlines open up as the character attains higher ranks at a faction.

Instead travel is by several transportation modes including boats, caravans and teleportation spells that I had previously investigated. It's not just a matter of fast travelling to certain locations like one would do in Skyrim or Oblivion. The player can only be a member of one Great House in a playthrough, but that still leaves 8 factions to do.

For all its critical acclaim and its great story, most of quests in Morrowind are basically fetch-item or kill-this-person and there aren't many quests that require anything else. However, there isn't a Morrowind speedrun category where someone tries to become the head of all factions. There's the famous speedrun of Morrowind's main quest that involves basically travelling to the final game location using a few scrolls and spells and killing the boss. I heard them say we've reached Morrowind, I'm sure they'll let us go and do a speedrun. Well, not even last night's storm could wake you.
